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Build a Small Browser Action-RPG With a Coding Agent

Coding · Codex, Claude Code, Cursor · text
85AI Quality /100
94AI Usefulness est. /100
79Eval Confidence /100
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The prompt

Build a small, playable browser action-RPG chapter. Keep scope tight and get the core loop working before any polish. Tech: [plain HTML/JS canvas / Phaser / other], no paid assets. Setting and look: [e.g. a painted forest shrine], using simple shapes or free/generated sprites; note where art should go later. Chapter scope: one small map, the player can move, attack and dodge; 2 enemy types with simple behaviour; one goal (e.g. light three lanterns); a win screen and a lose screen; health shown on screen. Work in this order and stop after each step to run it: 1. Plan: list files, game states and the controls; ask me anything unclear. 2. Movement and camera. 3. Combat and enemies. 4. Goal, win/lose states. 5. Sound hooks (placeholders) and a README with how to run and controls. After each step: run it, describe what you tested, and list known bugs. Don't add features beyond this scope without asking.
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