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Low-Poly Retro Ghost-Hunting Game Built by a Coding Agent

Coding · Codex, Claude Code, Cursor · coding
85AI Quality /100
90AI Usefulness est. /100
74Eval Confidence /100
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The prompt

Build a short browser ghost-hunting game with a late-1990s low-poly console look. Small scope, finished and playable. Tech: [Three.js / Babylon.js / other], runs from one folder, no paid assets. Look: chunky low-poly shapes, low-resolution textures with no filtering, a slight screen jitter, fog to hide the draw distance. Location: [one haunted house / an old school building at night / an abandoned cinema], 3-5 rooms. Gameplay: walk around in first person; use two tools (a torch and a meter that crackles near activity); collect [3] clues; events build up (doors creak, lights flicker, a figure appears at the end of a corridor); a clear ending when the last clue is found. Tone: spooky, no gore. Work in steps and run each: 1) controls and one room, 2) the tools, 3) clues and events, 4) the ending and a title screen, 5) a README with controls. Report what you tested and any bugs after each step. Don't expand the map or add features without asking.
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